Hello internet Land.
What you can expect forthcoming on the blog is more much more Zuda reviews my internet connection willing. That new script I got some help on the translation with (and feedback) from Andres artist of the comic Marshall and Juan of Re-Evolution fame, should be posted fairly soon. Later still than all that look for a rewritten script posted of this blog's namesake. A post about my 5 favorite artists/creators at Zuda who didn't win, or win enough times in Steve Steiner's case. I also as soon as I get it worded right in my head plan on putting out a rare non-Zuda related post about Dave Sim. It's basically how if he wants to restore his reputation he should just get someone to declare him a 'outsider artist' and watch the accolades roll in -It worked for Fletcher Hanks.... I'd like to avoid pissing off too many people, but maybe I'm aiming too high. Does anyone have a rough guess just how many knuckle dragging misogynists, or penis envying femi-nazis their really are??? I'm guessing the kind of people that give both sexes a bad name aren't that common really. Prove me wrong fanatical internet haters, prove me wrong...
How long will it take me to get around to all that??? How long is March again, maybe getting in April there...
My Zuda friends (or anyone) should also know if you got something you want to publicize, or get the word out about let me know. There are also a few people I would love to interview *croses fingers and hope they respond to my e-mails* on down the line -like maybe May.
Monday, March 9, 2009
Children of Armageddon Zuda review/ It's not the fall it's the cliche that kill's you
Children of Armageddon by Chris Meeks is fighting it out at Zuda this month with a current #1 rank.
Here is the synopsis: Eric Gray remembers very little about his life before the day he plunged twenty stories from the window of a New York City building. He remembers the orphanage but nothing of where he came from or who sent him there in the first place. All he knows for sure is that he miraculously survives the fall, leaving a massive, smoldering crater in the middle of the street where he fell. Soon after, the military becomes involved, covering up the incredible incident as a terrorist attack, and sending Eric away to an undisclosed location. Now, nine years later, Eric finds himself working for the government as a secret agent, his first mission leading him to Istanbul, Turkey to recover a mysterious briefcase. The contents of which will lead him on a journey to a Secret Defense Project that holds the answers to his disturbing origin.
Last year (I think) Grant Morrison opened an issue of Batman with a character falling to his death. Think it was the Joker, I could be wrong -that's not the point here anyway. The point is opening with a character falling to their death is such a great comic book story opening. It really goes a long way towards grabbing you into a story. A kid is falling to his death, yes Mr. Meeks you have my interest. I just hope you don't have some kind of R.I.P homage planed otherwise I'm just going to end up blanking it all out.
I'm done referencing Batman for no real reason here -I swear.
The colors are very well done, and the letters are very readable. The art gets a little less impressive towards the middle, but on the whole top notch. The story starts off very well (super powered kids have been done before, but not done well that often), but then nose dives into cliche country with 19 year old Eric.
By the title 'Children' I think it's a safe bet their are other super powered young people around, with a 5 to 1 shot one of them is a cute super powered babe fighting on the other side. "Make my arch nemesis a blond Russian please, or better yet twins" you see where I'm going with this.
By the title (I like the title a lot), I'm guessing Eric and company are going to be trying to save the world? I think this set up might have worked better for a young kid/teenager than a nineteen year old.. Yes college aged kids have their causes, but their just not a sympathetic as your average 12/13 year old. If Eric hadn't been aged you could have gotten a double, a triple play off the words in the title. If children of Armageddon doesn't just refer to the future, but also his origin. Given the choice: between a young super powered kid trying to save the world and maybe get his first kiss, vs. a super powered almost 20 something out to save the world and maybe get laid. I'd rather go with the younger kid's story I've already read the R rated Ultimate Justice leagu-- I mean Supreme Power.
That's really the vibe I got at the end of this comic Hyperion: without the supporting cast except for the Air-Wolf extras.
It could be and you probably do have any number of twists planned for the story. Nothing wrong with wanting to put your own spin on a really superpowered nice guy either. In any case the last few screens don't take away that much from the rest of the comic.
Some nifty examples from the comic that show what I mean:
Let's start with screen 1. You know I love the opening the text box thought balloons all go along with what any kid who has played Superman thought just before they hit the ground. The text here was damn good, and went along well with the overall screen composition.
Screen 2 Loved the full page shot for the effects of the crash, and of course you do a fantastic job with the backgrounds.
Screen 3 The composition here was amazing. I loved the pull out from the shocked kid Eric's face, and the silhouette that turned into the General.
Screen 7 I really enjoyed the layout of this screen most especially panels 2 and 3. You got some real memorable imagery here. The fade in 'Eric's' to show him waking up was also a nice touch.
Screen 8 Giant robot smackdown coming up, nice action cliff-hanger to end on.
Like I said before the untrustworthy General with the suspicious character seems pretty typical and is a sub plot that doesn't interest me.
3/5 stars for now, but that could change.
Here is the synopsis: Eric Gray remembers very little about his life before the day he plunged twenty stories from the window of a New York City building. He remembers the orphanage but nothing of where he came from or who sent him there in the first place. All he knows for sure is that he miraculously survives the fall, leaving a massive, smoldering crater in the middle of the street where he fell. Soon after, the military becomes involved, covering up the incredible incident as a terrorist attack, and sending Eric away to an undisclosed location. Now, nine years later, Eric finds himself working for the government as a secret agent, his first mission leading him to Istanbul, Turkey to recover a mysterious briefcase. The contents of which will lead him on a journey to a Secret Defense Project that holds the answers to his disturbing origin.
Last year (I think) Grant Morrison opened an issue of Batman with a character falling to his death. Think it was the Joker, I could be wrong -that's not the point here anyway. The point is opening with a character falling to their death is such a great comic book story opening. It really goes a long way towards grabbing you into a story. A kid is falling to his death, yes Mr. Meeks you have my interest. I just hope you don't have some kind of R.I.P homage planed otherwise I'm just going to end up blanking it all out.
I'm done referencing Batman for no real reason here -I swear.
The colors are very well done, and the letters are very readable. The art gets a little less impressive towards the middle, but on the whole top notch. The story starts off very well (super powered kids have been done before, but not done well that often), but then nose dives into cliche country with 19 year old Eric.
By the title 'Children' I think it's a safe bet their are other super powered young people around, with a 5 to 1 shot one of them is a cute super powered babe fighting on the other side. "Make my arch nemesis a blond Russian please, or better yet twins" you see where I'm going with this.
By the title (I like the title a lot), I'm guessing Eric and company are going to be trying to save the world? I think this set up might have worked better for a young kid/teenager than a nineteen year old.. Yes college aged kids have their causes, but their just not a sympathetic as your average 12/13 year old. If Eric hadn't been aged you could have gotten a double, a triple play off the words in the title. If children of Armageddon doesn't just refer to the future, but also his origin. Given the choice: between a young super powered kid trying to save the world and maybe get his first kiss, vs. a super powered almost 20 something out to save the world and maybe get laid. I'd rather go with the younger kid's story I've already read the R rated Ultimate Justice leagu-- I mean Supreme Power.
That's really the vibe I got at the end of this comic Hyperion: without the supporting cast except for the Air-Wolf extras.
It could be and you probably do have any number of twists planned for the story. Nothing wrong with wanting to put your own spin on a really superpowered nice guy either. In any case the last few screens don't take away that much from the rest of the comic.
Some nifty examples from the comic that show what I mean:
Let's start with screen 1. You know I love the opening the text box thought balloons all go along with what any kid who has played Superman thought just before they hit the ground. The text here was damn good, and went along well with the overall screen composition.
Screen 2 Loved the full page shot for the effects of the crash, and of course you do a fantastic job with the backgrounds.
Screen 3 The composition here was amazing. I loved the pull out from the shocked kid Eric's face, and the silhouette that turned into the General.
Screen 7 I really enjoyed the layout of this screen most especially panels 2 and 3. You got some real memorable imagery here. The fade in 'Eric's' to show him waking up was also a nice touch.
Screen 8 Giant robot smackdown coming up, nice action cliff-hanger to end on.
Like I said before the untrustworthy General with the suspicious character seems pretty typical and is a sub plot that doesn't interest me.
3/5 stars for now, but that could change.
Sunday, March 8, 2009
Deadly Zuda review/ Everybody can't be Caanan but goddamit!
Deadly by James Fosdike is another comic fighting it's way through March at Zuda, currently ranked 3rd.
Here's the synopsis: When the earth became barren and the air toxic, almost all its people abandoned Australia. Only the indigenous population remains, refusing to leave while attempting to resuscitate a dead land. It is a dangerous task. The wildlife have become twisted and mutated with a taste for flesh. Breathing the air will either kill you or turn you into a living nightmare. A lone terraformer rescues a child that can breathe air. He wants to know why, but the kid's not talking. He'll find out before the week is through, if he can stay alive.
First off James said this comic was originally done to help indigenous kids with reading difficulties which of course is a very cool objective to have. Keeping the words sparse helped make it a easier read, and also helped the suspense filled pace. I have a speech impediment/ lisp and years ago my speech teacher used comics to help me learn how to 'talk right' as we say down south. I would read the comic to her and she would help me pronounce the words. I had a cool teacher I just hope she liked The Flash as much as I did back then. So I know first hand how useful comics can be to help kids learn.
You get extra 'warm my cold black heart' points for that.
The colors are great, letters readable, I enjoyed the script and premise, art is great just not enough of it. Too lite on the panels, but I liked reading your promise of more panels to come should you win. Everyone can't be Caanan and put all those panels on a screen, not have it feel cramped, and kick arse artistically speaking. Some stories just work better with the old stand by of 5-7 panels per screen/page. What's been tried on Zuda more than once and hasn't worked yet -is the 1-2-3 panels per page thing. Why should I repeat something that has been mentioned more than twice in your comment section -simple added emphasis. It's a suspense filled read the first time through, on repeat readings you wonder where the other panels are at. That's the biggest complaint I have, but it's a serious one.
Panel count aside their are some awesome images here.
Some nifty examples from the comic to show you what I mean:
Screen 1 both panels. We get a nice establishing shot that stirs up those feelings of dread, and a boy trying to make a fair instead of playing with his wii. That's kind of a tip off what direction this story is going in right there.
Screen 2 panel 2 the way this image was done was very impressive. You just had to click to the next screen, to see if the kid was going to be okay. Unlike with Dirty Mile and the baby anarchists, I want the baby geomancher to live.
Screen 3 now that's Art, I don't care who you are. Very impressive/ striking image. How many times will I use the words 'very impressive'? As many as it takes... as many as it takes...
Screen 4 Their is not much text box narration going on, but the panels we have serve a good purpose of moving the story along. Very impressive images here, great artwork. I also want to say neat sequential sequence in the second panel with the goggles reflection. The snake is showing in the reflections moving even closer to eating the kid, I enjoy stuff like that.
Screen 6 If James wanted to get all poetic on us saying how this image (being cut out of the snakes belly) was akin to the boy coming out of the womb/ being reborn. You could just go with Kick ass art too. Only problem with this screen too much blank black space.
Screen 8 ends with a cute image of the kid looking at his reflection and a 'had to be break a rule for you' mystery introducing line. Rules what kind of rules, vote for it to find out in screen 9!!!
What the hell was up with screen 5???
Were their formatting issues for Zuda or what??? That was a lot of blank black space letterbox borders for what real reason? If it's going to be a full screen shot why not go with bigger characters and take up more space on the page.
All that aside I'm glad your ranked as high as you are James, a very well done story just needed more panels and less blank space. 4/5 and a fav for being so very impressive.
Here's the synopsis: When the earth became barren and the air toxic, almost all its people abandoned Australia. Only the indigenous population remains, refusing to leave while attempting to resuscitate a dead land. It is a dangerous task. The wildlife have become twisted and mutated with a taste for flesh. Breathing the air will either kill you or turn you into a living nightmare. A lone terraformer rescues a child that can breathe air. He wants to know why, but the kid's not talking. He'll find out before the week is through, if he can stay alive.
First off James said this comic was originally done to help indigenous kids with reading difficulties which of course is a very cool objective to have. Keeping the words sparse helped make it a easier read, and also helped the suspense filled pace. I have a speech impediment/ lisp and years ago my speech teacher used comics to help me learn how to 'talk right' as we say down south. I would read the comic to her and she would help me pronounce the words. I had a cool teacher I just hope she liked The Flash as much as I did back then. So I know first hand how useful comics can be to help kids learn.
You get extra 'warm my cold black heart' points for that.
The colors are great, letters readable, I enjoyed the script and premise, art is great just not enough of it. Too lite on the panels, but I liked reading your promise of more panels to come should you win. Everyone can't be Caanan and put all those panels on a screen, not have it feel cramped, and kick arse artistically speaking. Some stories just work better with the old stand by of 5-7 panels per screen/page. What's been tried on Zuda more than once and hasn't worked yet -is the 1-2-3 panels per page thing. Why should I repeat something that has been mentioned more than twice in your comment section -simple added emphasis. It's a suspense filled read the first time through, on repeat readings you wonder where the other panels are at. That's the biggest complaint I have, but it's a serious one.
Panel count aside their are some awesome images here.
Some nifty examples from the comic to show you what I mean:
Screen 1 both panels. We get a nice establishing shot that stirs up those feelings of dread, and a boy trying to make a fair instead of playing with his wii. That's kind of a tip off what direction this story is going in right there.
Screen 2 panel 2 the way this image was done was very impressive. You just had to click to the next screen, to see if the kid was going to be okay. Unlike with Dirty Mile and the baby anarchists, I want the baby geomancher to live.
Screen 3 now that's Art, I don't care who you are. Very impressive/ striking image. How many times will I use the words 'very impressive'? As many as it takes... as many as it takes...
Screen 4 Their is not much text box narration going on, but the panels we have serve a good purpose of moving the story along. Very impressive images here, great artwork. I also want to say neat sequential sequence in the second panel with the goggles reflection. The snake is showing in the reflections moving even closer to eating the kid, I enjoy stuff like that.
Screen 6 If James wanted to get all poetic on us saying how this image (being cut out of the snakes belly) was akin to the boy coming out of the womb/ being reborn. You could just go with Kick ass art too. Only problem with this screen too much blank black space.
Screen 8 ends with a cute image of the kid looking at his reflection and a 'had to be break a rule for you' mystery introducing line. Rules what kind of rules, vote for it to find out in screen 9!!!
What the hell was up with screen 5???
Were their formatting issues for Zuda or what??? That was a lot of blank black space letterbox borders for what real reason? If it's going to be a full screen shot why not go with bigger characters and take up more space on the page.
All that aside I'm glad your ranked as high as you are James, a very well done story just needed more panels and less blank space. 4/5 and a fav for being so very impressive.
DANGO LIVES!!!!! -and continues to eat everything in sight!!!
Love the dango, by Amber Stone was a competitor on Zuda a few months back, got my vote but didn't win. Well I am beyond thrilled something so cute and subversive has lived on you should really check it out if you haven't already. it's funny -damn funny.
Dirty Mile Zuda Review/ I hope all those kids get ran over by a tank
The Dirty Mile is a comic by Jason Smith III fighting it out at Zuda this month.
Here's the Synopsis: Concrete ecology. Post-Collapse. That sliver of city along the river called the Dirty Mile. What looks like a strip of empty brownstones is really home to a community of children. One of those kids, Martine, heads their ad hoc line of defense, the Angels. While Marine is busy fighting off attacks from thieves, predators and outcasts like former Angels Melvin and Tookey, Mayor Cruz has her eyes on the Mile. She's seeking re-election, and Housing Director Robert Hausman's going to give it to her with a massive urban renewal project. They're going to raise Phoenix Lane from the ashes of the Dirty Mile, even if he has to burn the place down himself to do it. But even if the citizens have forgotten those kids, the city hasn't. And they've been learning some damn hard lessons.
It looks like you have a bunch of kid rebels fighting amongst themselves and of course against 'The Man' in the form of Mayor Cruz. It reminds me of DMZ, Freak Angels, and maybe a little of Gulch in these first 8 screens. The letters are fantastic I really enjoyed them. The art really fits the story well, their can be no real complaints about it. The colors have the faded look I associate with Lynn Varney before DK 2. So far it's 4/5 stars and a fav.
Some nifty examples from the comic that show you what I mean:
Screen 1 Panel 1: We open on an establishing shot (OMFG!!!!) -I like establishing shots because they help a reader figure out right away where the story is. It always helps if your first panel is well designed, establishes a good pattern to follow.
The dialogue we get to follow between Karen and Hausman in these first few screens is very well done, great job on that part of the writing.
Screen 2 Panel 5 Love the letters here with the 'Bang' sound effect, and the coloring job. White is the color that most pops out at you in comics, so just a well put together panel and screen.
Let's talk about Martine and company, and how the story is going to be set up in the future if it wins, or lives on elsewhere. Gulch and DMZ do a great job of leaving the question of who are the good guys open to interpretation. If the story goes the angels with dirty faces poor wittle heroes route, that would be predictable and not much of a thrill to read. If it's more of a mystery, (or even better for a twist the mayor is the hero) who to root for that would grab me as a reader. The fact they have other lord of the files wanna-be's who have turned on them is a very nice story element. It is a credit to the writing all of these various forces are intro'ed in the 8 screen limit so well.
The color scheme is more or less impressionistic which suites the comic so well especially on screens 3 and 4. From screen 5 one of the kid's is named 'Spanky' Little rascals -meet- the little radicals. I enjoyed the rainbow hues on screen 5, and I really enjoyed the last panel on this screen. top notch screen composition throughout. Screen 6 set's up the Tookey side of the equation and shows the great pace of this comic.
Screen 7 shows us the Mayor, and screen 8 gives us a nice little cliff hanger denouncement. "We only have the boxes we live in, and die in" My questions about who the author intends the heroes to be aside, we get a lot of action in these 8 screens, Everything is very well done most esp. the pace of the story -it fit's the 8 screens allowed like a glove. If only I could know some of these wild boys brats would meet their fate....
Sfx: CRUNCH!
Sfx: CRUNCH!
Sfx: CRUNCH!
4/5 stars and a favorite it should be ranked better than it's current 8th place.
Here's the Synopsis: Concrete ecology. Post-Collapse. That sliver of city along the river called the Dirty Mile. What looks like a strip of empty brownstones is really home to a community of children. One of those kids, Martine, heads their ad hoc line of defense, the Angels. While Marine is busy fighting off attacks from thieves, predators and outcasts like former Angels Melvin and Tookey, Mayor Cruz has her eyes on the Mile. She's seeking re-election, and Housing Director Robert Hausman's going to give it to her with a massive urban renewal project. They're going to raise Phoenix Lane from the ashes of the Dirty Mile, even if he has to burn the place down himself to do it. But even if the citizens have forgotten those kids, the city hasn't. And they've been learning some damn hard lessons.
It looks like you have a bunch of kid rebels fighting amongst themselves and of course against 'The Man' in the form of Mayor Cruz. It reminds me of DMZ, Freak Angels, and maybe a little of Gulch in these first 8 screens. The letters are fantastic I really enjoyed them. The art really fits the story well, their can be no real complaints about it. The colors have the faded look I associate with Lynn Varney before DK 2. So far it's 4/5 stars and a fav.
Some nifty examples from the comic that show you what I mean:
Screen 1 Panel 1: We open on an establishing shot (OMFG!!!!) -I like establishing shots because they help a reader figure out right away where the story is. It always helps if your first panel is well designed, establishes a good pattern to follow.
The dialogue we get to follow between Karen and Hausman in these first few screens is very well done, great job on that part of the writing.
Screen 2 Panel 5 Love the letters here with the 'Bang' sound effect, and the coloring job. White is the color that most pops out at you in comics, so just a well put together panel and screen.
Let's talk about Martine and company, and how the story is going to be set up in the future if it wins, or lives on elsewhere. Gulch and DMZ do a great job of leaving the question of who are the good guys open to interpretation. If the story goes the angels with dirty faces poor wittle heroes route, that would be predictable and not much of a thrill to read. If it's more of a mystery, (or even better for a twist the mayor is the hero) who to root for that would grab me as a reader. The fact they have other lord of the files wanna-be's who have turned on them is a very nice story element. It is a credit to the writing all of these various forces are intro'ed in the 8 screen limit so well.
The color scheme is more or less impressionistic which suites the comic so well especially on screens 3 and 4. From screen 5 one of the kid's is named 'Spanky' Little rascals -meet- the little radicals. I enjoyed the rainbow hues on screen 5, and I really enjoyed the last panel on this screen. top notch screen composition throughout. Screen 6 set's up the Tookey side of the equation and shows the great pace of this comic.
Screen 7 shows us the Mayor, and screen 8 gives us a nice little cliff hanger denouncement. "We only have the boxes we live in, and die in" My questions about who the author intends the heroes to be aside, we get a lot of action in these 8 screens, Everything is very well done most esp. the pace of the story -it fit's the 8 screens allowed like a glove. If only I could know some of these wild boys brats would meet their fate....
Sfx: CRUNCH!
Sfx: CRUNCH!
Sfx: CRUNCH!
4/5 stars and a favorite it should be ranked better than it's current 8th place.
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